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Absolutely not. The Wyrdhunter, after getting some upgrades, is an offensive powerhouse, completely unphased by single combat against the hardest bosses in the Tainted Grail: Conquest. Getting there takes strategy and thought, but it’s a favorite build among the game’s veterans.
Shore Up Defense
The Wyrdhunter’s greatest weakness, and the reason the class struggles early on, is because it lacks an innate ability to protect itself. The passive and ultimate ability both bolster offense and do not contribute to defense. To rank the classes in the game correctly, it’s better to invest in some villager upgrades first.
Make it a point to gather runes, cards, and passives that have lifesteal, blocks, barriers, and armor. The Pied Piper has a tune that blocks twice in combat that is ideal for many classes, including this one. The Wyrdhunter doesn’t need a lot since it can end boss fights in five rounds or less, but it does have to survive those five rounds.
Hit Many Times
Every four hits, enemies get a buff placed on them that increases damage against them by 75%. This is a key to the build and, to leverage it, gamers should prioritize cheap hits (some cost no energy) and hits that strike multiple enemies (as in with cleave). Using the Master-At-Arms can make it so players are guaranteed to start with such cards every time they draw.
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This also charges up ultimate abilities. Against a single opponent that has been hit, say sixteen times (easily achievable in three rounds), the opponent will be taking 375% damage, and the ultimate ability will be dealing an additional 25% damage per charge. Little hits set up finales.
Use The Ultimate For Finishing Blows
These little hits are all about building up a stacking debuff and charging a big attack. The ultimate ability is a devastating single-target attack that will devastate any opponent when it is fully charged. It’s raw damage that is always accessible, so the Wyrdhunter doesn’t have to worry about finishing cards in their hand.
Most importantly, feel free to use it when it would kill the enemy instead of charging it to full every time. When farming up currencies against lower monsters, this tactic speeds up the process. The number won’t reach the two-thousands, as it is capable of doing, but a four or five-hundred damage strike is good to take most minions down.
Level 10 - Staggering Strength
Enemies hit with the ultimate ability charged to ten or higher charges suffer a loss of 100 armor for the rest of the fight
The other two choices here aren’t bad. Keeping half of the ultimate charges every time it is used will be effective against clusters of lower-health enemies. And healing for 10% when an enemy is killed with the ultimate can keep the Wyrdhunter topped off all game long.
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However, with the ideal build, charging up the ultimate is easy and defense is accounted for. What could be useful is getting the armor of bosses stripped away. Assuming that players use the ultimate at ten every other turn (very doable by level ten), then by level twenty, the enemy will have the maximum negative 500 armor. They won’t live that long, but it’s an enticing timetable.
Level 20 - Aggression
It’s tempting to make the damage of the ultimate increase by 250% since this is the finishing move after all. The other mastery makes the ultimate attack all enemies, which is equally useful against large mobs. But these are good choices for different builds.
By making this choice, players can likely get the final boss to maximum negative armor in just two rounds. Damage at that point may assure that it doesn’t live until round three because the negativearmor and vulnerability stacks will make each attack feel like a critical hit.
Tainted Grail: Conquest was released on May 27th, 2021, and is available for PC.
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