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Unfortunately, not enough players understand how to use the Zealot, so it’s one of the most underrated and underused classes in Tainted Grail: Conquest. All it takes is a couple of easy tweaks and the class is one of the few that can beat the game without any upgrades at all.

Stack Defensive Maneuvers

Unlike most classes that need damage cards to end the game, the Zealot is perfectly capable of dealing enough damage without a single arrow in their deck. The one issue the Zealot might have, however, is on the defensive side of the equation.

By stacking up cards that create barriers, the Zealot will never have an issue defending any incoming attacks from mobs while farming up the numerous currencies. After using just enough cards to defend incoming attacks (this will oftentimes be a single card), discard the entire hand to charge up the ultimate ability quicker.

All Damage Is Secondary To The Ultimate

The only damage that should matter to the Zealot is the damage done by the ultimate. There are occasionally arrows that may merit an exception, like a Bloodthirsty Arrow that has been used for finishing blows, but even this card is gravy next to the ultimate.

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When picking new cards, if it’s not a defensive card or a card that debuffs the opponent, there is really no need for it. Every card that deals damage distracts from the ultimate and decreases the odds of getting a barrier card. To see the Zealot climb up the class ranks, keep the deck small.

Only Fire Debuff Arrows

Aside from the ultimate, the only arrows worth firing are arrows that reduce enemy armor. There are a good amount of these to be found in quivers and as solo arrows and they act as a perfect complement to the main attraction by increasing the damage done by the shot.

After acquiring a quiver that has a few toxic shots in it, using the master-at-arms can guarantee that it appears in the hand at the start, which is ideal timing for them. Against bosses, reducing their armor gets the fight over quickly and makes the game that much easier.

Level 10 - Herald Of The Heavens

New elemental arrow deals 200% damage and gains 15 barrier

There are three solid options for the Zealot at level ten. Herald of Thunder appears to do more damage (three arrows for 100% damage), but remember that the Zealot’s passive damage boost only applies to the first arrow. The Herald of Nature decreases armor, but it only does it for one round, so it’s a better support arrow.

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Since this build makes the ultimate the main attraction, the Herald of the Heavens is the way to go. It’s a shot for 200% damage and also tacks on a barrier for the Zealot, enabling the class to focus more on output and less on protection.

Level 20 - Harbinger Of Light

New elemental arrow deals 300% damage

There are two other options here that each deal 200% damage. One of them has a stun applied to it, but that’s a liability because many important foes and bosses are either immune or punish players for stunning them. The other hits all enemies which is, again, a potential liability.

The ultimate deals all of the damage for the build, so it only makes sense to give it the most damage possible. With a shot that deals 300% damage, the ultimate is never suspect for doing too little damage. This finishes off the elemental quiver in a meaningful way; no arrow randomly drawn will be a disappointment.

Tainted Grail: Conquest was released on May 27th, 2021, and is available for PC.

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